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1. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
I have run my own numbers. I filled several pages of spreadsheet. As a solo indy player. I will skip structures. As a new player, it would be discouraging to see the long time players with structures I could not touch. The income curve just go...
- by Albert Spear - at 2016.10.16 15:21:45
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2. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
In a word - "BORING" 2 mining lasers (ice harvesters) per ship - so what. Small number of slots to fit with It will come down to 1 or 2 fits for players who don't have max skills and 1 or 2 fits for players with max skills (and for a few who ar...
- by Albert Spear - at 2016.08.29 02:18:52
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3. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
CCP said: "Medium rigs (only apply to Astrahus): GÇó Tech I and II rigs that applies for high-sec ores: Veldspar, Scordite, Pyroxeres, Omber, Kernite and all variants. GÇó Tech I and II rigs that applies for all other ores: Arkonor, Bistot, Crok...
- by Albert Spear - at 2016.03.09 21:11:30
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4. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Oh, here is a dumb question. Will the prices in the Market Modules in the Citadels show up in the regional market window or will they be hidden from the regional market window?
- by Albert Spear - at 2016.03.05 21:31:47
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5. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
Jinrai Tremaine wrote: [quote=Querns][quote=Jinrai Tremaine] I've never said there was an extinction-level scenario, except possibly for hisec-based ice miners (and if you think that I'm wrong on that then please show me some numbers that supp...
- by Albert Spear - at 2016.02.15 17:37:04
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6. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
Dear Mr CCP Ytterbium - I ice mine roughly 50% of my playing time to keep a POS running. I have not sold Stront nor do I use Stront for anything I do. I have been ice mining in High Sec for more than 2 years. I have roughly 20,000 units of Stro...
- by Albert Spear - at 2016.02.14 18:09:54
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7. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
I would love to see a 3rd item that is a 1 time only item. It could either be available based on time since the birth of the character or for a fee per million skill points. This item would allow a player - 1 time and 1 time only for a toon to ...
- by Albert Spear - at 2016.01.19 15:06:16
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8. [WIP] Building Better Tools - Ore Chart - in EVE Technology Lab [original thread]
Thank you for your work. I really appreciate the effort you have put into this. 3 requests: 1) set all of the isk numbers to have the same number of decimal positions - right now on the Mac I see anything from 0 to 3 positions, which makes thin...
- by Albert Spear - at 2015.12.06 19:44:58
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9. Upgrade to El Capitan pushes Eve Game window up on the screen - - in Macintosh [original thread]
I just upgraded my iMac to El Capitan and Then started Eve. The window (either in window mode or full screen) at any resolution ends up about 25% off the screen to the top of the actual screen on the iMac. I can't find a way to move the Eve Win...
- by Albert Spear - at 2015.11.05 19:58:42
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10. Its Coming. EVE New England USA 2015. August 6-9th - in Out of Game Events and Gatherings [original thread]
CCP Falcon wrote: You guys better play Cards Against Humanity, otherwise I'm gonna have to get my ass over there next year and school you on awesome party games Sorry Cards Against Humanity is so 2014. The ultimate party game is Explodin...
- by Albert Spear - at 2015.07.31 00:21:51
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11. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Random thoughts on gates. 1) Gates should come in a range of sizes, that have limits on mass/distance projection. The larger the gate (or the more projection modules fitted in a gate) the more fuel it uses and the more mass it can project or it c...
- by Albert Spear - at 2015.07.13 13:13:22
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12. Announcement:Carnyx release - General feedback - in EVE Information Portal [original thread]
Good icons do not require a guide, key or other method of interpretation. None of the current set fit this requirement for "good". If you read "Tog on Interface" or any of the other classic interface guides, you will find the new icons have gone i...
- by Albert Spear - at 2015.06.16 15:18:37
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13. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
As a high sec industrial player and a member of a small corporation. I think I am going to sit on the side lines and wait to see what actually happens with the mechanics. I am very concerned that I will end up investing my whole net-worth in a st...
- by Albert Spear - at 2015.05.13 15:35:52
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14. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Quote: Please understand that. It has been distorting the mineral supply in the game for years. Null miners DO NOT get to choose what ore they mine, they are spoon fed what to mine by game mechanics. Suggestion: Prospecting arrays are scripta...
- by Albert Spear - at 2015.04.18 22:07:25
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15. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
I think I like it, subject to details to follow - including slot counts, modules, and supporting blueprints. I would hope that the smallest modules and structures would be accessible to manufacture to newer players - so that the gameplay spreads ...
- by Albert Spear - at 2015.03.23 21:28:21
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16. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
CCP Surge wrote: epicurus ataraxia wrote: A lovely Idea in theory, I applaud the idea. However In real life with eyes older than 25, anything smaller then a capital is a fat full stop. completely illegible and on my laptop screen virtually ...
- by Albert Spear - at 2015.03.03 01:06:12
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17. Make battleships and battlecruisers worth the warp! 2.0 - in Player Features and Ideas Discussion [original thread]
A bit of history of ships - Pre 1950. Small Craft - PT Boats, and other small fast craft. Typically armed with torpedoes or deck guns, they did far more damage for their size than anything else. Of course a machine gun could take them out of the ...
- by Albert Spear - at 2014.11.23 03:03:43
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18. Sticky:Dev Blog - A new look for EVEGÇÖs UI GÇô feedback needed! - in EVE Information Portal [original thread]
I like the photos you have in the dev post. I would have 3 goals for the UI: 1) Minimize the number of click, drags, etc. to get something done. The UI should not just look good, it also has to speed the player thru a task to their goal. Pretty ...
- by Albert Spear - at 2014.11.08 03:33:23
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19. Sticky:Dev blog: Upcoming Forum changes - Phase 1 of 2 - in EVE Information Portal [original thread]
Love the overall plan for the changes. I wish we could get an option to make the background white and the text black. As well as to set a default size for text on the pages. For some of us old folk, the default size text and the white text on...
- by Albert Spear - at 2014.10.10 03:03:00
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20. Sticky:Dev blog: Principles of Industry in EVE Online - in EVE Information Portal [original thread]
I love the blog it is highly useful to understand the "WHY". To a large extent I love the new UI. Some font sizing issues for us old folks with poor eyesight, but otherwise it works for me. I find that as a younger toon, not maxed out on ski...
- by Albert Spear - at 2014.07.03 00:26:00
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